Clue Ride offers a number of roles for those wishing to become more involved. The diagram covers both Technical and Non-Technical roles. This page describes the Non-Technical roles. The GitHub Wiki for Clue Ride covers the Technical Roles.
Be warned: this is different, and maybe even weird, but in a good way.
Guides have earned their role by demonstrating these following key abilities:
- Use their knowledge of Clue Ride and specific courses to ensure new Seekers have a wonderful experience.
- Demonstrate a love of exploring our city by bicycle and an ability to infect others with this love.
- Shape a social norm of inclusion and providing a safe place for developing leadership skills.
Building a good Clue Ride course is a combination of
- Knowing where people want to be (what’s cool)
- Knowing the secret shortcuts to connect those place (particularly for bikes)
- Knowing what makes a place interesting.
Conjurers can build a course, but also understand how an element of magic is required to imbue mundane every-day experiences with a sense of wonder, and turn riding a bike in familiar surroundings into an adventure into the human spirit. Conjurers connect Seekers by demonstrating these following key abilities:
- Understand “cool”.
- Recognize destinations which hold meaning by virtue of their human significance.
- Able to tie together a string of destinations into a narrative, or at least a really good time.
Heralds spread the good word.
- Remain positive and encouraging.
- Foster a sense of community.
- Understand that you reap what you sow.